View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006141 | ardour | bugs | public | 2015-01-21 16:20 | 2015-01-22 23:28 |
Reporter | ccaudle | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Summary | 0006141: locate to marker locates to timeline order rather than name | ||||
Description | ardour-3.5.4085 built from git as of 20 Jan 2015 Placed a marker on the timeline using add mark from playhead, marker was given name mark1 automatically (maybe marker 1, whatever is the default name); located to that marker successfully several times using the "1" shortcut. Subsequently added another marker at a point earlier in the timeline, which was given the name mark2 automatically, at which point using "1" to locate to marker 1 would jump to the earliest marker, which had the name marker 2, and using "2" would locate to the marker named mark 1. Multiple resolutions would be acceptable: - Locate to markers based on numerical name and not position on the timeline. - Renumber markers as they are added to enforce numerical name to match position on the timeline. - Document that the "locate to marker x" transport commands always jump to markers based on timeline order, and that the marker x name is just an arbitrary tag not actually logically associated with the idea of numerical order. | ||||
Tags | No tags attached. | ||||
|
How about changing the default maker name to just "Mark" or "Marker" (no number) For markers, Ardour does not require unique names. |
|
PS. Preferences > Editor > Name New Markers If enabled, there is always a dialog presented to choose a name first. |
|
Some IRC discussion and proposed solution: Always Prefix the number. 14:55 < oofus> las: so to recap, when a mark is created it automatically gets a number which reflects it's position on the timeline. The user can then add their own name, but don't have to. So a marker label looks like "# - Name". Which in reality could be "#" or "# - Name" 14:56 < oofus> las: The user has no control on #, that is calculated by Ardour 14:56 < las> oofus: that was my understanding 14:56 < las> oofus: so initially, default markers would show 0000001 - Mark, #2 - Mark, #3 - Mark etc. 14:56 < oofus> las: if a marker gets inserted before any previous markers all markers get their # recalculated and re-applied 14:56 < las> oofus: if the user renames the second one, they see #2 - My Funky Break 14:57 < las> oofus: if they reorder them, they see: 0000001 - My Funky Break, #2 - Mark, #3 - Mark |
|
Q: Does the '#' in the format examples above get replaced by a number, or does it become "#<n>", where <n> is the number? (I kind of read both in the description - maybe it's just me.) Wondering if it might be better to put just the number (no leading'#') in some other color/shade/highlight/etc, since it can't be edited. That would also eliminate the need for " - " between the number and a possible name, to save some horizontal space. |
|
My intention was not to have a real # in the name so : "1 - My Funky Break", "2 - Mark", "3 - Mark" |