View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006559 | ardour | bugs | public | 2015-09-01 15:40 | 2015-09-08 06:02 |
Reporter | bartart3d | Assigned To | |||
Priority | normal | Severity | crash | Reproducibility | always |
Status | feedback | Resolution | open | ||
Product Version | 4.X git (version in description) | ||||
Summary | 0006559: moving meter results in ardour crashing or hanging | ||||
Description | Create a new project, add a marker with a different meter, move marker with different meter causes ardour to crash, or hang (ardour 4.2.0) | ||||
Tags | No tags attached. | ||||
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Can you please be a bit more specific as to what actions you are performing and what values you are using to produce the crash. I can produce a crash if I create a meter marker with a very large value(1000000) and place it before another meter. An std::bad_alloc exception is thrown, so I guess we need to enforce some bounds on the meter values. Is this what you are referring to or is your issue different? |
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Hi, the meter marker I used was 7/8 from the start, then to 4/4, then back to 7/8. Moving each of these meter markers caused ardour to hang or crash. I hope that's what you were asking. grtz, Bart |
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OK, thanks for that information. I am unable to reproduce with either 4.2 or master@b08fd648 If it is possible can you please download a nightly debug build and see if you can reproduce and if so attach a backtrace: http://ardour.org/debugging_ardour.html Thanks |